Description
I am looking to put together a team for a tactical horror FPS. Basic game loop and design has been started already so I am looking specifically for artists with technical experience with coding for UE and asset creation. We would be a small team of multi disciplinary artists in which each of us would be responsible for multiple aspects of the game. Must be willing to work on own time until we have a workable gameplay demo to take to a publisher or investor. No prior experience in the industry is required, but would be a bonus. Experience with 3d software such as maya, 3ds max, blender, zbrush, etc is a must as is experience and a background in visual arts. If your are a technical artist who primarily knows how to code or build systems, you will still need to have a background in visual arts or be willing to learn and help with more technical artist aspects such as ui development, LOD creation, rigging, etc. If interested contact me and we can discuss further.
most of the work will be completed remotely on your own machines, with regular meet ups for testing or discussion.
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