The Battle of Kimbro
Sports
500 Bing Field Road,Alton IL 62002
07 May, 2022
Description
A large Russian splinter cell has destroyed a major supply line for allied forces. So we need you and your team to bring back the town chief HERE ARE THE RULES AND REGULATIONS (PLEASE READ BEFORE REGISTRATION) All players must have a red “Dead Rag” minimum 50 square inches of material. If you don’t have one, please ask. One will be provided for you. All weapons must be submitted for inspection to the safety officer. Each player will be asked to fire a minimum of 3 rounds across the chrono. Note that players may be asked to chronograph at any time during the day, including during play. Players will be allowed to use only airsoft specific guns. No “BB Guns” or BB guns converted to use airsoft BB’s or Metal BB’s will be allowed. While in the staging area, pistols must be holstered. All other weapons must have the magazine removed and the chamber cleared. On the Active AO, eye protection may only be removed after all players have mags out, chamber cleared and game control has given the okay to remove goggles. While in the staging/parking lot area, you may dry fire your weapon to ensure it is working properly. There is to be no live fire anywhere within the staging area other than the chronograph station. All persons moving throughout the AO need to have a waiver on file; this includes observers, photographers, and any additional non-player personnel. Players under 15 years of age must have a guardian present during the event or fill out a transfer of guardianship to a player 18 years or old who will participate in-game with them. AEG’s will chronograph using .20g BBs. Hopup to be turned off, Elite Force BIO .20G. Players may use any weight BBs during the game. Classic / PolarStar / High Pressure Gas / GBBRs will chronograph using .32g BBs . Hopup to be turned off, Players may use any weight BBs during the game. All Weapons systems that use an external air source (i.e. PolarStars / Classics) will be required to use a “tournament” lock on their in-line regulator(s). Captured or killed players may be searched by an enemy player. To initiate a search, the enemy player puts his hand on the dead or captured player and will say “I am searching you.” At that moment, the dead or captured player must relinquish any intel items they have in their possession at the time of the search (intel, kill card, etc.) Players in possession of more than one “kill card” only have to relinquish one card per search/per death. Players cannot be searched after they have bled out and moving to re-spawn. A BB that strikes a player is counted as a hit. This includes anything worn by the player including backpacks.j Gun hits do not count as a player hit. • Treat all event participants with respect and dignity. Our events are designed around providing you with a fun experience. There is no win or lose and there for no need to get competitive. • Minimum engagement distances are: • Rifleman & Grenadier - None • MMGs – 50ft • DMR/Sniper – 100ft • Blank-Fire – 20ft for 180 degrees from the muzzle • Use of commercially produced smoke grenades, pea grenades, TAGs Grenades, and flash grenades are authorized for participant use based on fire safety conditions at the venue on the day of the event. • Smoke grenades are not authorized for use inside buildings and structures. • Participants are not authorized to bring or use any kind of pyrotechnics not classified as 1.4C for gaming use . Examples of authorized brands are Enola Gaye and TLSFX. • Homemade pyrotechnics are not authorized. • If a CEASE FIRE is called Echo the command and deploy your safety flag. • EYEPRO will remain on at all times. No exceptions! EYEPRO • FULL SEAL Eye protection must be worn at all times. No exceptions! GoldiesRoom will not be responsible for injuries caused by participants who take their eyepro off during the event. • Eye protection needs to meet ANSI Z87.1-1989 standards and must fully cover your eye sockets from all angles of impact. Staff will inspect all eyepro at check-in for adherence to this standard. If your eyepro is “on the border” of this standard then we will err on the side of caution and disapprove them. Ensure you have a backup that you know will 100% pass inspection. Steel mesh lenses are permitted. While not required, a mesh or other type lower face mask, a balaclava, bandana or mouth guard is suggested for protecting against dental injuries. Medic rules • You are required to carry your issued Tourniquet on your person at all times. GoldiesRoom provides one Tourniquet for use during the event as part of your event registration fee. Do not lose your Tourniquet during the event. There are no replacements. If you lose it then your battle buddy will need to use his on you, or you will just bleed out. • You may never self heal or assist your buddy in aiding you. Do not hand your TQ to your buddy. • Your tourniquet may not be combat prepared. That means it cannot be threaded through the plastic triglide. That is for your buddy to do while he is rendering aid. The reason for this is to slow down the buddy aid process and add to the realism. •Goldies Room events employ rules that allow you to be brought back into the fight by a buddy to simulate real world buddy aid through the use of the supplied Tourniquet. When you are hit, follow the “Calling Your Hits” procedure. A buddy may come over to you and use your Tourniquet to treat your wounds. He may also use his own Tourniquet, but then when he gets hit what will he use? • If you are “wounded” and treated by your buddy or the Platoon Medic, (within the first 5 minutes) you considered “wounded,” but may continuing fighting. • When “wounded” you may disclose any enemy activity/positions, INTEL, etc., that you witnessed during your “wounded” time or any time prior to that. • If a buddy or a Platoon Medic does not reach you in the first 5 minutes after you are hit, you will “bleed out” and are now considered “killed” and therefor are “dead”. At this point please follow the being “KILLED” makes you “DEAD” rules. • Body armor is defined as a set of front and back ballistic rifle plates such as ESAPI/SAPI/ or Russian equivalent style plates or a set of front and back training plates in which each plate weighs a minimum of 5lbs. each and are worn in an armor carrier designed to carry such plates. • Soft armor alone does qualify as body armor. Side plates does count towards the required equipment and weight listed above. • Ballistic helmets are defined as any real ballistic helmet or replica of an existing ballistic helmet. Real or replica helmets designed as or to replicate a bump helmet do not qualify as ballistic helmets at this event. If your helmet has vent holes in it, then it is a bump helmet and does qualify as a ballistic helmet as defined above. • Participants who are wearing both body armor and a ballistic helmet, as defined above, will now benefit from the ability to carry an additional Tourniquet. This means the participant will be able to be buddy aided twice before having to be “healed” by the platoon or company medic. • In order to have your body armor and ballistic helmet qualify for this benefit participants must show up at check-in and have their plates weighed separately from their gear and helmet inspected by event staff or designated cadre. • Participants must purchase a second Tourniquet prior to the event or may use one they received at a previous events. Event staff only provides the player’s FIRST tourniquet as part of the participant’s registration fee. • When you have been previously “wounded” and are hit again (i.e.. Your buddy applied your milsim tourniquet(s) to treat your wounds), you have been “killed” and are considered “dead.” Once “dead” you must fid a medic to be “healed.” • When you are “wounded,” buddy aid is not rendered, and you subsequently "bleed-out” (are not healed in the first 5 minutes), you have been “killed” and are considered “dead.” Once “dead” you must fid a medic to be “healed.” • One participant per platoon (PLT MEDIC) and one participant per squad SFR (SQUAD FIRST RESPONDER) are designated as medics. Platoon medics may carry up to 30 and SFR medics may carry up to 4 “I.V.s” that they can give to “dead” participants in order to “heal” them and allow the participant to re-enter the event as a fresh replacement. An “I.V.” is a 16oz bottle of water given to the “dead” participant. The “dead” participant is required to drink the entire water bottle before being considered “healed” and re-enter the event. • Medics must ensure they collect back the empty water bottle. Re-supply for medical equipment is done on a one for one basis. You turn in one empty water bottle for e full one.
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