Warhammer 40k ATC 2000pt

Other

12616 W. 62nd Terrace,Shawnee KS 66216

18 December, 2021

Description

Warhammer 40k ATC 2000pt TOURNAMENT FORMAT Key Points 1. $15 entry per player 2. 3 player teams 3. Each match is 1v1, but scores from all three games determine which team wins the round. 4. Missions: 11,22, 32 Signups and lists due by December 10th at midnight. Signups begin at 10 Tournament starts at 11 ROUNDS & TIMES 3 Tournament Rounds, 1-Day Event 2 hour 45 minute plus a minimum of 10 mins pairing time.​ TEAM PAIRINGS We will be using the German style table and player selection. 1. Team captains will roll off. 2. The winning team will chose which team places first (known as the first team, and the other team is known as the second team henceforth) 3. The first team will place one of their players lists face down on one of the three tables. 4. The second team will also place one of their lists face down on a different table. 5. These two placed lists are then turned face up simultaneously. 6. The first team will then place a list face down to pair off against the revealed second team's list. 7.Then the second team will place a list face down against the other teams revealed list. 8. Finally, the two remaining players will then play on the table that had not been picked. In summary. A team places a list down as the "come at me bro list", Team B choose which of their lists will come at them. In this process each team will be choosing one favorable match-up. PAIRING ​ Team matches will be random first round and then W vs W, L vs L, D vs D. The Individual player pairing system can be reviewed below. SCORING This has changed from last year to better reflect a team's actual performance and to help reduce disreputable tactics during individual game play. A Round between teams consists of 3 individual games. Each individual game will score a number of points as detailed in the mission pack. The combined total of all individual player’s scores on a team will give them their TEAM TOTAL for that round. The Team Scores will be calculated each tournament round as follows: At the end of each tournament round, it will be the Captain's responsibility to calculate BOTH their team’s and their opponent's team's overall round score. To do this, each captain will follow the guidelines below: 1 - Add up each team’s total score (3 individual player scores per team) for the round. The player scores for each game are calculated exactly as per the ITC mission. Subtract the lower Team Total from the higher Team Total, this will give you the Team Differential. 2 – If the Team Differential is 15 points OR MORE, the Team with the higher Team Total will receive a Win, and the Team with the lower Team Total will receive a Loss. The winning team will receive 2 Round Points and add the Team Differential to 200 for their TEAM SCORE. The losing team will receive 0 Round Points will subtract the Team Differential from 200 for their TEAM SCORE. 3 – If the Team Differential is LESS THAN 15 points, both Teams will receive a Draw, 1 Round Point, and calculate their TEAM SCORE as above. 4 - The final Team Score each round will be a Maximum of 400 and a Minimum of 0. Record the TEAM SCORES on BOTH Team’s Score Card along with BOTH Captain's initials on BOTH Team Score sheets. Scoring this way versus just adding scores together will make it more difficult for a team to slow play an opponent and normalizes how many points are being distributed every round of the event. TIES In the event of a tie in the final standings, the following statistics will be used to break the tie: First Tie Breaker = Number of individual player Game wins on a team Second Tie Breaker = Total individual player points from a team Third Tie Breaker = Margin of Victory ARMY BUILDING GUIDELINES The following Matched Play rules are in effect: 1. Each army must be 2000 points or less. 2. Armies must be constructed using the Battle Forged Armies guidelines on pages 240-245 of MRB. 3. Each army can consist of no more than 3 Detachments of any type. 4. Every unit in the army must have at least one Faction keyword in common, with the exception of those that are UNALIGNED. 5. Reinforcement Points 6. The Super-Heavy Auxilary Detachment can only be used once in an ARMY. 8. Warlords MUST be designated on Army Lists. Warlord Traits MUST be determined AND NOTED BEFORE each game. 9. Psychic powers MUST be determined AND NOTED BEFORE each game. ​ TEAM BUILDING GUIDELINES 1. 3-Man Teams ​ 2. The Super Heavy Detachment and The Supreme Command Detachment may only be used ONCE PER TEAM. 3. A Named Character May Only be used once per Team. 4. Only one player on each team may use units with the following Faction keywords, or keyword combination, i.e. if any player uses any units with the following Faction keywords, then no other player on the team may use any units with the same keyword: Adeptus Custodes Adeptus Mechanicus Adeptus Minsitorum Astra Militarum Asuryani Blood Angels * Daemons Dark Angels Deathwatch Death Guard Drukhari Genestealer Cults Grey Knights Harlequins Inquisition * Legion of the Damned Necrons Officio Assassinorum Ork Questor Imperialis & Questoris Mechanicus (Both take up the same slot) Questor Traitoris Renegades and Heretic Sisters of Silence Space Wolves T’au Thousand Sons Tyranids and Ynnari * or is defined as any Chapter or Legion other than Blood Angels, Dark Angels, Deathwatch, Space Wolves, Death Guard, Thousand Sons and Grey Knights. PAINTING, MODELLING & COMPOSITION The army must be 3 colors and based. Players caught playing more than the specified points limit will receive at the minimum a current round loss and possibly a round loss for every game before and will not be able to continue until the list is corrected and approved by ATC staff. Players are responsible for bringing a Legal Army List. If you have any second guesses or doubts, it is your responsibility to double check with the ATC staff BEFORE coming to the event. Players found playing with an illegal list will not be allowed to continue in the event until the list is corrected and may suffer a deduction of all points awarded up to the time in the event when the illegal list is discovered. A player that is found to be playing a different list other than the list presented to the ATC staff and other players will be penalized according to ATC staff judgement/assessment of the situation. ​ GENERAL REQUIREMENTS 1. You need to bring everything you need to play a complete game - GW FAQ(s), a copy of your army rules, templates, dice, tape measure, etc. 2. To speed up play, players should bring Photocopied Datasheets of the units used in their armies and a quick reference sheet of their weapons list. 3. Players should bring Wound Trackers for their army. GW Wound Trackers or any 10-sided die works perfect for this. Wounds should be marked as "Wounds Remaining" on the models. 4. 4 Copies of your army list are REQUIRED. Any delays caused by a player not having these lists may result in a team point reduction penalty. Army lists that are brought for other teams reviews should be restricted to 2 pages max in order to help better facilitate the player pairings each round. 5. Due to space requirements and physical table setup, It is strongly recommended that each player bring a laser pointer or Line Of Sight system and a display table or tray with legs to place their books and unused models on during the event. FAQ All Current Games Workshop FAQ's will be used. Games Workshop Designer’s Commentary. Games Workshop’s Index and basic rulebook FAQ’s: The GW Beta Rules All of the ITC FAQ's and Rules will be used. Code of Conduct https://docs.google.com/document/d/1GSP2kJido3B05mVJBKpyMnMEWA6JIbNXF6z7Xp-st9Q/edit?usp=sharing The Geekery is a retail store that specializes in non-electronic hobbies and games. We sell card games, miniature tabletop games, paints, and hobby supplies. We provide space for people to hang out and play their favorite games. Like and follow our Facebook page for daily updates on upcoming events.  

By:  view source

Discussion

By posting you agree to the Terms and Privacy Policy.

/
Search this area